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		<title>11 Paths Forum</title>
		<link>http://11paths.rpg-dynasty.com/feed/?</link>
		<description>Latest topics</description>
		<lastBuildDate>Thu, 18 Feb 2010 21:13:35 GMT</lastBuildDate>
		<ttl>10</ttl>
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			<title>11 Paths Forum</title>
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			<link>http://11paths.rpg-dynasty.com/feed/?</link>
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		<item>
			<title>Admission: I lied.</title>
			<link>http://11paths.rpg-dynasty.com/news-f1/admission-i-lied-t46.htm</link>
			<dc:creator>Aidan</dc:creator>
			<description>Not quitting.  Taking a break.</description>
			<category>News</category>
			<pubDate>Thu, 18 Feb 2010 21:13:35 GMT</pubDate>
			<comments>http://11paths.rpg-dynasty.com/news-f1/admission-i-lied-t46.htm#233</comments>
			<guid>http://11paths.rpg-dynasty.com/news-f1/admission-i-lied-t46.htm</guid>
		</item>
		<item>
			<title>Character Concepts</title>
			<link>http://11paths.rpg-dynasty.com/chat-f4/character-concepts-t41.htm</link>
			<dc:creator>Aidan</dc:creator>
			<description>This is the place to discuss charaters, the ideas that gave you the character, the ideas a character gives you, and all things Biographical.



I shall begin by talking about Osmosis.  Everyone's favorite rich, enigmatic, fifteen-year-old mastermind.  It all started with opening a dictionary to help name a boss character, and combining with anime influence.  Osmosis, his name, came from the dictionary... but the boy himself, he is based on a mysterious 'Flame Haze' in the anime Shakugan no  ...</description>
			<category>Chat</category>
			<pubDate>Fri, 05 Sep 2008 00:26:54 GMT</pubDate>
			<comments>http://11paths.rpg-dynasty.com/chat-f4/character-concepts-t41.htm#218</comments>
			<guid>http://11paths.rpg-dynasty.com/chat-f4/character-concepts-t41.htm</guid>
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		<item>
			<title>Big news: I quit.</title>
			<link>http://11paths.rpg-dynasty.com/news-f1/big-news-i-quit-t45.htm</link>
			<dc:creator>Aidan</dc:creator>
			<description>After I am done running my Final Fantasy VIII campaign, I announce the official closure of the Eleven Paths Project.  It was fun while it lasted but after this summer I will be moving on from College to University and rather than work on this I intend to work on my true passion: writing.  I have a manuscript, and a list of publishers and agents, and I have plans for several more manuscripts in the future.  This is it for 11Paths, but thanks for coming along on the ride with me, guys.</description>
			<category>News</category>
			<pubDate>Wed, 13 May 2009 14:17:52 GMT</pubDate>
			<comments>http://11paths.rpg-dynasty.com/news-f1/big-news-i-quit-t45.htm#231</comments>
			<guid>http://11paths.rpg-dynasty.com/news-f1/big-news-i-quit-t45.htm</guid>
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			<title>Thief AKA Pickpocket</title>
			<link>http://11paths.rpg-dynasty.com/discussion-f3/thief-aka-pickpocket-t44.htm</link>
			<dc:creator>Combat Womble</dc:creator>
			<description>this hasnt realy been discussed much other than &quot;it needs to be changed&quot;, here are the stats for them



Synergies

+2 modifier to Slight of Hand Mundane Skill

+1 modifier to Stealth Mundane Skill

+1 modifier to Parry Mundane Skill

+1 modifier to Counter Weapon Skill

-2 to Ranged (base) HUD stat

-3 to Melee (base) HUD stat



right, too point out, Counter (one of their bonuses) is being counteracted by that -3 melee (in other words, +1 parry skill, but that -3 melee makes  ...</description>
			<category>Discussion</category>
			<pubDate>Fri, 10 Apr 2009 14:23:18 GMT</pubDate>
			<comments>http://11paths.rpg-dynasty.com/discussion-f3/thief-aka-pickpocket-t44.htm#228</comments>
			<guid>http://11paths.rpg-dynasty.com/discussion-f3/thief-aka-pickpocket-t44.htm</guid>
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			<title>The Question Box 3 - Obsidian Master</title>
			<link>http://11paths.rpg-dynasty.com/discussion-f3/the-question-box-3-obsidian-master-t43.htm</link>
			<dc:creator>Aidan</dc:creator>
			<description>Ok, I've been flicking through my Obsidian files and I want to know what you guys want:



MANA:

A pool of points and a point cost for each Obsidian Power you wish to channel.



Chips:

Tokens.  Each Power would require one, two or three chips to activate.



Mana Exhaustion:

Have a Channeling skill level and limit the number of channels by that.



Specialist Skill:

Powers ranged by difficulty without exhaustion but the skill challenge ratings would be HIGH to offset the lack  ...</description>
			<category>Discussion</category>
			<pubDate>Thu, 02 Apr 2009 23:38:45 GMT</pubDate>
			<comments>http://11paths.rpg-dynasty.com/discussion-f3/the-question-box-3-obsidian-master-t43.htm#225</comments>
			<guid>http://11paths.rpg-dynasty.com/discussion-f3/the-question-box-3-obsidian-master-t43.htm</guid>
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			<title>Campaign Idea: The Ancients Wake</title>
			<link>http://11paths.rpg-dynasty.com/chat-f4/campaign-idea-the-ancients-wake-t42.htm</link>
			<dc:creator>XionAstra</dc:creator>
			<description>Though my system is not close to absolute completion I would like to announce the premier campaign of the Fateweaver System.



Setting: A reletively modern planet. Once it was inhabited by a race that weilded magic known only as 'The Ancients' until several hundred years ago they, as well as magic vanished. However in the last few years magic has returned and individuals have begun weilding the power of beings that are currently being called 'Avatars'.



During the course of the campaign  ...</description>
			<category>Chat</category>
			<pubDate>Thu, 04 Dec 2008 14:16:04 GMT</pubDate>
			<comments>http://11paths.rpg-dynasty.com/chat-f4/campaign-idea-the-ancients-wake-t42.htm#224</comments>
			<guid>http://11paths.rpg-dynasty.com/chat-f4/campaign-idea-the-ancients-wake-t42.htm</guid>
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			<title>.hack//FFXI (The Day FFXI met .hack//)</title>
			<link>http://11paths.rpg-dynasty.com/chat-f4/hack-ffxi-the-day-ffxi-met-hack-t29.htm</link>
			<dc:creator>Aidan</dc:creator>
			<description><![CDATA[Yesterday I joined a party, and shortly thereafter my graphics glitched. But this was good stuff, so rather than fix it, I decided to take screenshots for you guys.
<br />

<br />
p.s. I'm RIGHT HERE, SKEEEEEIIIIIITH!!
<br />

<br />
<a href="http://s295.photobucket.com/albums/mm124/dothackffxi/" target="_blank"><u>Link to the gallery.</u></a>
<br />

<br />
Picture of choice:
<br />
<img src="http://i295.photobucket.com/albums/mm124/dothackffxi/img_20080513_232954.png" alt="" />]]></description>
			<category>Chat</category>
			<pubDate>Wed, 14 May 2008 22:33:19 GMT</pubDate>
			<comments>http://11paths.rpg-dynasty.com/chat-f4/hack-ffxi-the-day-ffxi-met-hack-t29.htm#173</comments>
			<guid>http://11paths.rpg-dynasty.com/chat-f4/hack-ffxi-the-day-ffxi-met-hack-t29.htm</guid>
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		<item>
			<title>Afterlove (A tragic romance set AFTER death)</title>
			<link>http://11paths.rpg-dynasty.com/other-works-f7/afterlove-a-tragic-romance-set-after-death-t40.htm</link>
			<dc:creator>Aidan</dc:creator>
			<description>Blurb:

Phoenix Brenda thought she would always be with Kenneth Fulton, but when they both die in an accident at high speed in their car, Phoenix wakes to face the gates of Paradise alone. An audience with the Creator himself reveals to Phoenix that, even as he faced the gates, Kenneth would not repent.



A deal is struck.



If she can't have the paradise she deserves, then she demands one request from God, to make her and her lover inseperable. She awakes again, this time in stifling  ...</description>
			<category>Other Works</category>
			<pubDate>Wed, 20 Aug 2008 15:18:22 GMT</pubDate>
			<comments>http://11paths.rpg-dynasty.com/other-works-f7/afterlove-a-tragic-romance-set-after-death-t40.htm#216</comments>
			<guid>http://11paths.rpg-dynasty.com/other-works-f7/afterlove-a-tragic-romance-set-after-death-t40.htm</guid>
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			<title>Mechs... gotta love them</title>
			<link>http://11paths.rpg-dynasty.com/discussion-f3/mechs-gotta-love-them-t38.htm</link>
			<dc:creator>Combat Womble</dc:creator>
			<description>ok, ive been thinking about this for a while, ive just looked at the maximum stats for the system so.... if a character somehow designs/builds a mech, how would you work it out if they are using it?, obviously im guessing Vehicular Talent is involved (no duh) but would a mech be based around making a character using the max stats of mechanised armor?...



Human average (mook limit) 10

Practical Human Maxima 18 (start cap)

Actual Human Maxima 20 (with intense training)

Supernaturally  ...</description>
			<category>Discussion</category>
			<pubDate>Wed, 13 Aug 2008 00:16:45 GMT</pubDate>
			<comments>http://11paths.rpg-dynasty.com/discussion-f3/mechs-gotta-love-them-t38.htm#210</comments>
			<guid>http://11paths.rpg-dynasty.com/discussion-f3/mechs-gotta-love-them-t38.htm</guid>
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			<title>Trance and Focus</title>
			<link>http://11paths.rpg-dynasty.com/discussion-f3/trance-and-focus-t37.htm</link>
			<dc:creator>Combat Womble</dc:creator>
			<description>Talent: Trance – The magi may sacrifice their defence (reduce to 0) to double the

number on all arcane magic dice rolls before adding skill, meaning a minimum of 4

and a maximum of 24. When in Trance, a Magi character cannot critically fail a

magic roll to the point of negative effects. Critical failures are treated as a failed cast.

Magi may only enter trance once per day.



Focus

The ability to hone the mind for a

precise action. Cannot be used in a

heated situation such as  ...</description>
			<category>Discussion</category>
			<pubDate>Tue, 17 Jun 2008 21:47:15 GMT</pubDate>
			<comments>http://11paths.rpg-dynasty.com/discussion-f3/trance-and-focus-t37.htm#207</comments>
			<guid>http://11paths.rpg-dynasty.com/discussion-f3/trance-and-focus-t37.htm</guid>
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			<title>I need a shower</title>
			<link>http://11paths.rpg-dynasty.com/chat-f4/i-need-a-shower-t35.htm</link>
			<dc:creator>Scott</dc:creator>
			<description>Because wizard's of the coast has just taken a massive s%#t on me and the thosands of other DnD fans, you wanna know why? well I don't care if you don't wanna know cause your gonna know!



For starters lets get this stright for 4 edtion DnD wizards wanted to do this -

Making gaming easier over the net with a built in updated system

Slightly streamlined and smoother gameplay

Less number crunching and more fun

greater depth and character customization



all of these are good concepts  ...</description>
			<category>Chat</category>
			<pubDate>Thu, 29 May 2008 01:14:42 GMT</pubDate>
			<comments>http://11paths.rpg-dynasty.com/chat-f4/i-need-a-shower-t35.htm#198</comments>
			<guid>http://11paths.rpg-dynasty.com/chat-f4/i-need-a-shower-t35.htm</guid>
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			<title>Delays Delays</title>
			<link>http://11paths.rpg-dynasty.com/news-f1/delays-delays-t36.htm</link>
			<dc:creator>Aidan</dc:creator>
			<description><![CDATA[O joy of joys.  First there was a Gateway to Wark course, now, a week later I will be going ton a two-week family holiday as of the 21st.  To the least-connected of all British countries, Wales, no less.
<br />

<br />
Expect me not to have the Masters of Black Fire book complete for a while.]]></description>
			<category>News</category>
			<pubDate>Sun, 15 Jun 2008 21:58:48 GMT</pubDate>
			<comments>http://11paths.rpg-dynasty.com/news-f1/delays-delays-t36.htm#206</comments>
			<guid>http://11paths.rpg-dynasty.com/news-f1/delays-delays-t36.htm</guid>
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			<title>point blank</title>
			<link>http://11paths.rpg-dynasty.com/discussion-f3/point-blank-t33.htm</link>
			<dc:creator>Combat Womble</dc:creator>
			<description>well hearing the new rule i spotted something that might be interesting, first of all how far away untill its deemed point blank?... second (and last) With Ranger Ascension trait does this effectively double the point blank range?



-----------------------

Trait: Eagleye – At any point in combat, a Ranger may halve their speed and double

their effective attack range for D6 rounds. After the D6 rounds, they may activate

Eagleye again, halving their speed again (E.g. 30&gt;15&gt;7) and  ...</description>
			<category>Discussion</category>
			<pubDate>Wed, 21 May 2008 23:56:19 GMT</pubDate>
			<comments>http://11paths.rpg-dynasty.com/discussion-f3/point-blank-t33.htm#191</comments>
			<guid>http://11paths.rpg-dynasty.com/discussion-f3/point-blank-t33.htm</guid>
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			<title>A RP System</title>
			<link>http://11paths.rpg-dynasty.com/discussion-f3/a-rp-system-t34.htm</link>
			<dc:creator>Ben</dc:creator>
			<description>Hey, i made a role play system a few years ago, (Aidan, u remember my system Project Excalibur dont you?) and i'm thinking of re making it.. so what i'm askin is.. could i maybe get some help with it... like Skills, Classes,etc. etc. xD yes, ALMOST everything, i have the basic things... like my old character sheet, 4page system xD and the weapon list from one of aidans systems, when his 11 paths was printed in landscape 



So, some help is all i need, and i recon you could help me with that  ...</description>
			<category>Discussion</category>
			<pubDate>Thu, 22 May 2008 12:40:07 GMT</pubDate>
			<comments>http://11paths.rpg-dynasty.com/discussion-f3/a-rp-system-t34.htm#195</comments>
			<guid>http://11paths.rpg-dynasty.com/discussion-f3/a-rp-system-t34.htm</guid>
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			<title>Link to old system</title>
			<link>http://11paths.rpg-dynasty.com/discussion-f3/link-to-old-system-t32.htm</link>
			<dc:creator>Ben</dc:creator>
			<description><![CDATA[Hey adian, the new system is all gd and well, but i cant get my head around it, but i know how to get my head around the old on, i was thinkin of usin it as a base for my JK3 RPG system, but like, change some aspects out of it to suit the Star wars theme.
<br />

<br />
So, if ya can give me a link to the old system, that'd be GREAT, thanks]]></description>
			<category>Discussion</category>
			<pubDate>Mon, 19 May 2008 11:25:28 GMT</pubDate>
			<comments>http://11paths.rpg-dynasty.com/discussion-f3/link-to-old-system-t32.htm#188</comments>
			<guid>http://11paths.rpg-dynasty.com/discussion-f3/link-to-old-system-t32.htm</guid>
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			<title>The Downloads</title>
			<link>http://11paths.rpg-dynasty.com/discussion-f3/the-downloads-t31.htm</link>
			<dc:creator>Ben</dc:creator>
			<description><![CDATA[Okay, i dont get what the Download thing u usein is talkin about 'Four Letters with (Cat thing)' WTF?
<br />

<br />
Please, use summin different... FREEWEBS prehaps???]]></description>
			<category>Discussion</category>
			<pubDate>Thu, 15 May 2008 09:25:52 GMT</pubDate>
			<comments>http://11paths.rpg-dynasty.com/discussion-f3/the-downloads-t31.htm#180</comments>
			<guid>http://11paths.rpg-dynasty.com/discussion-f3/the-downloads-t31.htm</guid>
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			<title>Names for characters.</title>
			<link>http://11paths.rpg-dynasty.com/discussion-f3/names-for-characters-t28.htm</link>
			<dc:creator>Ben</dc:creator>
			<description><![CDATA[OKay, when playing a RPG, i find it hard to think of a name for a specific character, i mean, i only ever come back with the same name <strong>Nebu Attas</strong> on all these RPG's, as aidan all well knows from when me him and sisters use to play his system.
<br />
I need a good name for every class, for fighter a strong name, manily because how cheesy dose this sound? Nebu the Fighter.. *Dosn't work, dose it?*
<br />
so, if i could have some name sugestions.... i would be happy =) thanks...]]></description>
			<category>Discussion</category>
			<pubDate>Mon, 12 May 2008 08:34:55 GMT</pubDate>
			<comments>http://11paths.rpg-dynasty.com/discussion-f3/names-for-characters-t28.htm#170</comments>
			<guid>http://11paths.rpg-dynasty.com/discussion-f3/names-for-characters-t28.htm</guid>
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			<title>Parrying underpowered?</title>
			<link>http://11paths.rpg-dynasty.com/errors-f2/parrying-underpowered-t27.htm</link>
			<dc:creator>XionAstra</dc:creator>
			<description>Womble and I have been talking about how underpowered parry is compared with weapon skills.

Example: Average Swordsman (Al) vs. Parry centered Guardian (Fen)



Lets say both are first level. Al being average has a STR of 16 (+3 modifier), thus putting his Melee (w/o weapon) at 8 (this is also w/o bonuses and such from classes, so we'll assume Al is a merc for the moment). Al puts 4 points into his appropriate weapon skill, thus making his Melee (with weapon) 12.



Fen decides to aim for  ...</description>
			<category>Errors</category>
			<pubDate>Thu, 08 May 2008 16:32:00 GMT</pubDate>
			<comments>http://11paths.rpg-dynasty.com/errors-f2/parrying-underpowered-t27.htm#167</comments>
			<guid>http://11paths.rpg-dynasty.com/errors-f2/parrying-underpowered-t27.htm</guid>
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			<title>Work begins...</title>
			<link>http://11paths.rpg-dynasty.com/news-f1/work-begins-t26.htm</link>
			<dc:creator>Aidan</dc:creator>
			<description>This weekend I will begin work on the special ruleset surrounding the classes Obsidian Master and Evoker.  These jobs are complicated, Obsidians even moreso than Evokers.  Obsidians channel spirits' powers through their own body, so this needs an entire special-ability rule system that could take a lot of attention from players.  Obsidian Master is not a class for those who just want simple.



Expect the ruleset "Masters of Black Fire" to arrive sometime in the next few weeks. </description>
			<category>News</category>
			<pubDate>Thu, 08 May 2008 02:59:13 GMT</pubDate>
			<comments>http://11paths.rpg-dynasty.com/news-f1/work-begins-t26.htm#166</comments>
			<guid>http://11paths.rpg-dynasty.com/news-f1/work-begins-t26.htm</guid>
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			<title>A little about the creator.</title>
			<link>http://11paths.rpg-dynasty.com/chat-f4/a-little-about-the-creator-t8.htm</link>
			<dc:creator>Aidan</dc:creator>
			<description>Since it doesn't belong in any other section, here is some information about me.  I know many of the members on this forum will be people I know (Xion, Womble, Scott, Blue will all probably be here eventually) but in case someone who isn't familiar with me, Aidan...



I am a young man living in Kent, England, aiming to attend university for a degree in English Literature and then move on to teach English at Secondary level ('mericans, think High School).  I have been a roleplaying enthusiast  ...</description>
			<category>Chat</category>
			<pubDate>Mon, 14 Apr 2008 23:40:18 GMT</pubDate>
			<comments>http://11paths.rpg-dynasty.com/chat-f4/a-little-about-the-creator-t8.htm#19</comments>
			<guid>http://11paths.rpg-dynasty.com/chat-f4/a-little-about-the-creator-t8.htm</guid>
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			<title>stats and wether theirs a max value or not</title>
			<link>http://11paths.rpg-dynasty.com/discussion-f3/stats-and-wether-theirs-a-max-value-or-not-t25.htm</link>
			<dc:creator>Combat Womble</dc:creator>
			<description>is their a maximum value to stats?... since ive checked how insane it can get at level 50 (for the hnpc game) has artisan/freesword for the KNO stat</description>
			<category>Discussion</category>
			<pubDate>Fri, 18 Apr 2008 18:14:02 GMT</pubDate>
			<comments>http://11paths.rpg-dynasty.com/discussion-f3/stats-and-wether-theirs-a-max-value-or-not-t25.htm#142</comments>
			<guid>http://11paths.rpg-dynasty.com/discussion-f3/stats-and-wether-theirs-a-max-value-or-not-t25.htm</guid>
		</item>
		<item>
			<title>The 20 question survey</title>
			<link>http://11paths.rpg-dynasty.com/chat-f4/the-20-question-survey-t24.htm</link>
			<dc:creator>Aidan</dc:creator>
			<description>1. What time did you go to sleep last night?



2. What time did your wife/girlfriend/husband/other half go to sleep last night?



3. What was your favorite Star Wars Movie?



4. What was your favorite movie ever?



5. What is you favorite fast food breakfast?



6. Best cartoon you grew up watching?



7. What was your nickname when you were growing up?



8. Who're your favorite teams and sports?



9. What is your favorite weapon to take hunting?



10.What kind of car  ...</description>
			<category>Chat</category>
			<pubDate>Thu, 17 Apr 2008 23:39:59 GMT</pubDate>
			<comments>http://11paths.rpg-dynasty.com/chat-f4/the-20-question-survey-t24.htm#111</comments>
			<guid>http://11paths.rpg-dynasty.com/chat-f4/the-20-question-survey-t24.htm</guid>
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			<title>Minstrel Ascension missing?</title>
			<link>http://11paths.rpg-dynasty.com/errors-f2/minstrel-ascension-missing-t22.htm</link>
			<dc:creator>XionAstra</dc:creator>
			<description>Quoting the Version 1.1 core book, skills section.

Music can entertain, and possibly serve as much a distraction as the Distract skill. Music also helps in calming, and control of animals. Most importantly, Music to a Minstrel Ascension is a form of magic.



When looking at the Ascensions/Evolution classes however it appears to be missing. I assume the reason for this is that either the class was removed from your original list of classes to include in the system, yet wasn't removed from  ...</description>
			<category>Errors</category>
			<pubDate>Thu, 17 Apr 2008 17:07:23 GMT</pubDate>
			<comments>http://11paths.rpg-dynasty.com/errors-f2/minstrel-ascension-missing-t22.htm#83</comments>
			<guid>http://11paths.rpg-dynasty.com/errors-f2/minstrel-ascension-missing-t22.htm</guid>
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			<title>Weapon Effects versus Armor effects</title>
			<link>http://11paths.rpg-dynasty.com/discussion-f3/weapon-effects-versus-armor-effects-t23.htm</link>
			<dc:creator>Combat Womble</dc:creator>
			<description><![CDATA[in the case of weapon piercing
<br />

<br />
Piercing
<br />
Causes the weapon to ignore non-magical armour added to the opponent’s Defence
<br />
score. Costs 25c
<br />

<br />
does this go through any of the armor effects?... im mainly thinking of the Def + stuff since im not sure wether their magical or non magical in nature]]></description>
			<category>Discussion</category>
			<pubDate>Thu, 17 Apr 2008 21:36:50 GMT</pubDate>
			<comments>http://11paths.rpg-dynasty.com/discussion-f3/weapon-effects-versus-armor-effects-t23.htm#96</comments>
			<guid>http://11paths.rpg-dynasty.com/discussion-f3/weapon-effects-versus-armor-effects-t23.htm</guid>
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			<title>Additions to be included in version 1.2</title>
			<link>http://11paths.rpg-dynasty.com/discussion-f3/additions-to-be-included-in-version-12-t18.htm</link>
			<dc:creator>Aidan</dc:creator>
			<description>New Optional Rules:

Weapon Type Inherant Bonuses

Weapon Skill Talents



New 'Evolution' Classes:

Medic (or Cleric)





For realism, certain characteristics are inherant to certain types of weapon.  This optional rule will add small bonuses to certain skills and HUD stats when wielding weapons of that type, but also add penalties.  For example daggers are fast weapons, and are good at hitting soft sports (Initiative +1 Attack Roll +1) but poor at parrying and blocking blows with (Parry  ...</description>
			<category>Discussion</category>
			<pubDate>Wed, 16 Apr 2008 22:43:29 GMT</pubDate>
			<comments>http://11paths.rpg-dynasty.com/discussion-f3/additions-to-be-included-in-version-12-t18.htm#45</comments>
			<guid>http://11paths.rpg-dynasty.com/discussion-f3/additions-to-be-included-in-version-12-t18.htm</guid>
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			<title>Evolutions requirements (skills)</title>
			<link>http://11paths.rpg-dynasty.com/discussion-f3/evolutions-requirements-skills-t21.htm</link>
			<dc:creator>Combat Womble</dc:creator>
			<description>i've noticed for a few of the Evolutions that you cant actualy take the skills to the requirement level of it in order to take the Evolutions one level before the required level (I.E Cannoneer cant take the required Triggered, large skill level 18+ at level 7 since skill cap is 17) so on the level of when you should be able to get it, can you spend the rest of the required skill points you get from normal leveling up in those skills so you can get the Evolution on that level?... sorry if that  ...</description>
			<category>Discussion</category>
			<pubDate>Thu, 17 Apr 2008 14:04:16 GMT</pubDate>
			<comments>http://11paths.rpg-dynasty.com/discussion-f3/evolutions-requirements-skills-t21.htm#81</comments>
			<guid>http://11paths.rpg-dynasty.com/discussion-f3/evolutions-requirements-skills-t21.htm</guid>
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			<title>Let me know</title>
			<link>http://11paths.rpg-dynasty.com/discussion-f3/let-me-know-t2.htm</link>
			<dc:creator>Aidan</dc:creator>
			<description>11 Paths Core v1.0 is almost complete.  What would people like to see added to the game in the future?</description>
			<category>Discussion</category>
			<pubDate>Mon, 14 Apr 2008 16:00:15 GMT</pubDate>
			<comments>http://11paths.rpg-dynasty.com/discussion-f3/let-me-know-t2.htm#2</comments>
			<guid>http://11paths.rpg-dynasty.com/discussion-f3/let-me-know-t2.htm</guid>
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			<title>Toto, Womble IS in friggin Kansas!</title>
			<link>http://11paths.rpg-dynasty.com/chat-f4/toto-womble-is-in-friggin-kansas-t19.htm</link>
			<dc:creator>Aidan</dc:creator>
			<description><![CDATA[<a href="http://www.slide.com/s/OMfLenfXzD85oE85_QF_axHQXIftcEjE?referrer=hlnk" target="_blank"><img src="http://widget.slide.com/rdr/1/1/4/S/1d00000006f06a66/1/100/-O-7SnH54D8nBaFed2llE_HqZSdnBsAa.jpg" alt="" /></a>
<br />

<br />
Is this awesome? Y/N]]></description>
			<category>Chat</category>
			<pubDate>Wed, 16 Apr 2008 23:46:54 GMT</pubDate>
			<comments>http://11paths.rpg-dynasty.com/chat-f4/toto-womble-is-in-friggin-kansas-t19.htm#49</comments>
			<guid>http://11paths.rpg-dynasty.com/chat-f4/toto-womble-is-in-friggin-kansas-t19.htm</guid>
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			<title>crafting (weapons,armor and accesories)</title>
			<link>http://11paths.rpg-dynasty.com/discussion-f3/crafting-weaponsarmor-and-accesories-t12.htm</link>
			<dc:creator>Combat Womble</dc:creator>
			<description>with crafting if it is deemed a success on a roll, how is the Cap determined for the perticular item, would it be based on that persons level or higher if its a crit success? or is it based on something else?...</description>
			<category>Discussion</category>
			<pubDate>Tue, 15 Apr 2008 15:09:55 GMT</pubDate>
			<comments>http://11paths.rpg-dynasty.com/discussion-f3/crafting-weaponsarmor-and-accesories-t12.htm#31</comments>
			<guid>http://11paths.rpg-dynasty.com/discussion-f3/crafting-weaponsarmor-and-accesories-t12.htm</guid>
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			<title>Opinion time again</title>
			<link>http://11paths.rpg-dynasty.com/discussion-f3/opinion-time-again-t16.htm</link>
			<dc:creator>Aidan</dc:creator>
			<description>For the forum character sheets, I am limited to allowing three 'fields' to be visible on the forum.  Currently I have that set to Class, Level and Experience Notches.  I want your votes on which three are the most important to have visible at all times.</description>
			<category>Discussion</category>
			<pubDate>Tue, 15 Apr 2008 18:12:38 GMT</pubDate>
			<comments>http://11paths.rpg-dynasty.com/discussion-f3/opinion-time-again-t16.htm#41</comments>
			<guid>http://11paths.rpg-dynasty.com/discussion-f3/opinion-time-again-t16.htm</guid>
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			<title>Knight Ascension ability [Vivitum] Question</title>
			<link>http://11paths.rpg-dynasty.com/discussion-f3/knight-ascension-ability-vivitum-question-t15.htm</link>
			<dc:creator>XionAstra</dc:creator>
			<description>Quoted from the Ascension Section

Talent: Vivitum – The knight may sacrifice a number of health points for defence equal to their level, and they may sacrifice half that in defence to regenerate that many hit points per turn for the rest of the combat.  A knight may also sacrifice up to his level in health to grant half of that amount in regenerated health per turn to any other character.



Can multiple aspects of this ability be activated in the same round?

Example: Dural, a level 8 Guardian/Knight  ...</description>
			<category>Discussion</category>
			<pubDate>Tue, 15 Apr 2008 17:21:22 GMT</pubDate>
			<comments>http://11paths.rpg-dynasty.com/discussion-f3/knight-ascension-ability-vivitum-question-t15.htm#39</comments>
			<guid>http://11paths.rpg-dynasty.com/discussion-f3/knight-ascension-ability-vivitum-question-t15.htm</guid>
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			<title>IT IS HERE!</title>
			<link>http://11paths.rpg-dynasty.com/news-f1/it-is-here-t14.htm</link>
			<dc:creator>Aidan</dc:creator>
			<description><![CDATA[Finally, after a day filled with inspiration and good criticism, I present to you, not 1.0, but <a href="http://11paths.rpg-dynasty.com/downloads-f5/version-11-core-book-and-version-51-character-sheet-downloads-t13.htm">Version 1.1</a> of the Core Book, with accompanying version 5.1 character sheet!
<br />

<br />
Enjoy!]]></description>
			<category>News</category>
			<pubDate>Tue, 15 Apr 2008 17:16:02 GMT</pubDate>
			<comments>http://11paths.rpg-dynasty.com/news-f1/it-is-here-t14.htm#38</comments>
			<guid>http://11paths.rpg-dynasty.com/news-f1/it-is-here-t14.htm</guid>
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			<title>Version 1.1 Core Book and version 5.1 Character Sheet downloads</title>
			<link>http://11paths.rpg-dynasty.com/downloads-f5/version-11-core-book-and-version-51-character-sheet-downloads-t13.htm</link>
			<dc:creator>Aidan</dc:creator>
			<description><![CDATA[<a href="http://rapidshare.com/files/107738451/11_Paths_Core_Book_1.1.pdf.html" target="_blank">http://rapidshare.com/files/107738451/11_Paths_Core_Book_1.1.pdf.html</a>
<br />

<br />
<a href="http://rapidshare.com/files/107750376/11_Paths_CharacterSheet_5.1.pdf.html" target="_blank">http://rapidshare.com/files/107750376/11_Paths_CharacterSheet_5.1.pdf.html</a>]]></description>
			<category>Downloads</category>
			<pubDate>Tue, 15 Apr 2008 17:14:13 GMT</pubDate>
			<comments>http://11paths.rpg-dynasty.com/downloads-f5/version-11-core-book-and-version-51-character-sheet-downloads-t13.htm#37</comments>
			<guid>http://11paths.rpg-dynasty.com/downloads-f5/version-11-core-book-and-version-51-character-sheet-downloads-t13.htm</guid>
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			<title>wayfinders statisical bonuses</title>
			<link>http://11paths.rpg-dynasty.com/discussion-f3/wayfinders-statisical-bonuses-t10.htm</link>
			<dc:creator>Combat Womble</dc:creator>
			<description>wayfinder has the ability to get the statistical bonus 



(from the pdf book)



Wayfinders can take the statistical benefits of any other

Evolution they meet the requirements for instead of their own when they gain a level.

This does not include class abilities and specific skills (such as Corsairs’ MDM or

Paladins’ Curative Magic). So for example, a level 10 Wayfinder who meets Monk

requirements could ignore the ‘Grants:’ listed below, and take +1 Melee, 2 Skill

Points and 5  ...</description>
			<category>Discussion</category>
			<pubDate>Tue, 15 Apr 2008 14:52:34 GMT</pubDate>
			<comments>http://11paths.rpg-dynasty.com/discussion-f3/wayfinders-statisical-bonuses-t10.htm#25</comments>
			<guid>http://11paths.rpg-dynasty.com/discussion-f3/wayfinders-statisical-bonuses-t10.htm</guid>
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			<title>Character Sheet will be delayed, but...</title>
			<link>http://11paths.rpg-dynasty.com/news-f1/character-sheet-will-be-delayed-but-t11.htm</link>
			<dc:creator>Aidan</dc:creator>
			<description>...if I stay on track, Divine Affinity (the only outstanding section) should be complete before tonight, and book 1.0 should be posted.  I will post Character Sheet 5.0 with it.  5.1 will be released later in the week, and will include Divne Affinity and Trademark Skills page (a 3rd page) for characters intending to use the special rules.  I will be revising the Wayfinder class to have its own special optional 'class-surfing' rules, and that should come out with Character Sheet 5.1 as Core Rulebook  ...</description>
			<category>News</category>
			<pubDate>Tue, 15 Apr 2008 15:06:17 GMT</pubDate>
			<comments>http://11paths.rpg-dynasty.com/news-f1/character-sheet-will-be-delayed-but-t11.htm#30</comments>
			<guid>http://11paths.rpg-dynasty.com/news-f1/character-sheet-will-be-delayed-but-t11.htm</guid>
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			<title>Most important new feature</title>
			<link>http://11paths.rpg-dynasty.com/discussion-f3/most-important-new-feature-t3.htm</link>
			<dc:creator>Aidan</dc:creator>
			<description><![CDATA[Make your decision.  I want to get a 1.0 together, and I don't think I can do that by my self-set deadline unless I drop one of these two optional rulesets from the final version.
<br />

<br />
So either choose Stat Adjustments for Non-Humans (Races optional rules)
<br />

<br />
Or a system allowing the characters to spend points based on reputation to incur bonuses or allow rerolls etc (Divine Affinity rules)]]></description>
			<category>Discussion</category>
			<pubDate>Mon, 14 Apr 2008 16:51:18 GMT</pubDate>
			<comments>http://11paths.rpg-dynasty.com/discussion-f3/most-important-new-feature-t3.htm#3</comments>
			<guid>http://11paths.rpg-dynasty.com/discussion-f3/most-important-new-feature-t3.htm</guid>
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			<title>Roleplaying System operational</title>
			<link>http://11paths.rpg-dynasty.com/news-f1/roleplaying-system-operational-t6.htm</link>
			<dc:creator>Aidan</dc:creator>
			<description>It's official, the website's roleplaying system is in operation.  In light of the Character Sheets being made open to edit, there are two new rules which have been added to the list you must accept to sign up:



* DO NOT ABUSE THE OPEN CHARACTER SHEET

If you are engaging in a roleplay here on the forums, then follow the system rules for creation, and do not adjust anything after character creation without the GM's permission for that particular game.

* THE ONE-AT-A-TIME RULE

Due to the  ...</description>
			<category>News</category>
			<pubDate>Mon, 14 Apr 2008 19:54:15 GMT</pubDate>
			<comments>http://11paths.rpg-dynasty.com/news-f1/roleplaying-system-operational-t6.htm#10</comments>
			<guid>http://11paths.rpg-dynasty.com/news-f1/roleplaying-system-operational-t6.htm</guid>
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			<title>New version on the way.</title>
			<link>http://11paths.rpg-dynasty.com/news-f1/new-version-on-the-way-t1.htm</link>
			<dc:creator>Aidan</dc:creator>
			<description><![CDATA[I'm almost done writing up the new version of the system, so here are some new forums and a new site to celebrate.  Currently I have written up to 0.7.  Until I manage to get Core book 1.0 and Character Sheet 5.1 completed, there won't be any more updates to the system itself.
<br />

<br />
On an interesting note, this forum has a module for role-playing.  So I might eventually make a RPing board and open up the character sheets to all-editable.]]></description>
			<category>News</category>
			<pubDate>Mon, 14 Apr 2008 13:35:21 GMT</pubDate>
			<comments>http://11paths.rpg-dynasty.com/news-f1/new-version-on-the-way-t1.htm#1</comments>
			<guid>http://11paths.rpg-dynasty.com/news-f1/new-version-on-the-way-t1.htm</guid>
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